Check out Three.js on github and get ready to be blown away, so much power in 380KB.
Websockets Streaming Mesh - WebGL Client
Websockify by Joel Martin has got everything you need to get websockets going in Python3.
Supported Streaming Modifiers
- Cast,
- Curve,
- Displace,
- Hook,
- Lattice,
- MeshDeform,
- ShrinkWrap,
- SimpleDeform,
- Smooth,
- Warp,
- Wave
Streaming the default blender monkey head (500 vertices) to the web-client creates a load of about 350KB per-second. This is still using ASCII Json for transport, so hopefully in the future a binary stream or other packing method could cut this down even more.
WOWOWOW
ReplyDeleteThis is amazing.
ReplyDeleteThe more recent versions of Unity3D have the Web Player export function also export a NaCl edition. NaCl Unity works perfectly on Linux.
ReplyDeleteVery cool! Imagine if we could also stream back key and mouse events from the client to Blender; We would have Blender-via-the-web!
ReplyDeleteThat is AWESOME !!!
ReplyDeleteGoogle protocol buffers may reduce the data size somewhat, but could add an overhead to encode / decode. Really amazing work so far :)
ReplyDeleteThis is awesome! Is the source code posted anywhere?
ReplyDelete@Lindsay, right here bro.
Deletehttp://code.google.com/p/pyppet/source/checkout
Hi,
ReplyDeleteCould you tell me more about overload start_server method ?
I have problems before with python GIL, and use diferent solution based on pipes and external python process...
The streaming possibility has been also added to Blend4Web recently.
ReplyDeletehttp://www.blend4web.com
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